One of my friends wanted to modify the track limits in dev mode, which works perfectly, but at the time of the switch to “prod” if I may say so, the track limits were 100x more severe than in dev mode. For Le Mans and the Nordschleife this would certainly make sense though. Beyond that this currently has not been implemented though. The weather system allows for “local” weather in a few different areas of a large track. Is it possible for rF2 to simulate the fact that it’s raining on one side and not on the other, as it often happens at Nürburgring or Le Mans? Julien Lemoine If we had to redo these, we would probably do them from scratch. The same, to a lesser extent, goes for Bathurst. Montreal is so old that we did not ever “port” it over and left it in the ISI workshop. Why don’t those originally listed by ISI, such as Montreal and Bathurst, appear on the web? Diego Barjollo I know he’s shown some interest to do so in the past, but I cannot see nor influence his timeline. That really is a question only Renato can answer. On the same topic, how about the Reiza tracks, will they get updated, and do you know for when is that scheduled? Diego Barjollo I know that KartSim is continuously improving their content, so I’m hopeful we will see more of those improved over time too. Obviously there are also a bunch of tracks on there by partners (Reiza Studios and KartSim) so for those the answer depends on their priorities and timeline. Therefore it is unlikely that we will get to all of them soon. Upgrading some of our older tracks is something we typically do in between bigger track projects when the team has time to do so. That’s a big job and one we have not committed too yet.ĭo you have plans to implement the graphic improvements of PBR in all the circuits listed on the web or just some of them? Diego Barjollo What is important for us is that we stay true to our dynamic weather, so we can’t just pick something that looks good, we also need something we can control and change based on (real or scripted) weather. Horizon Zero Dawn comes to mind, and Guerilla Games have presented on the technology in the past at SigGraph2015 for example. We know there’s better (but also, in terms of rendering, more expensive) technology out there. I’ll go first with the track specific questions: What is with those clouds? davehenrieĪre they not fluffy enough for you? □ We did a few upgrades to them over the years, but mostly fairly minor stuff.
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